Even if you only take 4 levels of it, you still wind up with Divine Grace, Turn/Rebuke Undead (for powering Divine feats), Smite once a day, and a bonus feat. Basically, you sacrifice you spellcasting for a hand full of Fighter bonus feats, check out CC for more details. The main decision that an artificer needs to make is where to specialize, wands, golems, buffing etc.You could use an alternative (non-LG) paladin, using the Holy Warrior sub levels in Complete Champ. This guy sort of takes the fighter/scout role, but lets the undead/summons do the attacking, flanking, setting off traps, see whats around that corner etc.Īrchivist//factotum: SAD, action economy abuse, all Divine spells, all skills, skill synergy w/dark knowledge, flavorwise i think of this as sort of an indiana jones, searching musty tomes and ancient religious sites for artifacts(divine scrolls) but with the added benefit of spellsĪrtificer//barbarian(multiclassing on this side, obviously): the big dumb space marine, loaded to the teeth!Īrtificer//binder, chameleon, anyhing else that can get you a crafting feat(warlock): Wizard//Beguiler: skills, tons of spont illusion/enchantment spells on tap, plus universe spanking power(wiz spells ) all in a SAD package, and makes for the start of a flavorful paranoid wizard buildĭread necromancer//binder: first couple levels, you just play a mellee tank, w/inf self healing, then you rebuke some undead in the early/mid levels, then you bind zyrcill (or wtf sp) for an endless stream of summoned monsters(there is a binder spell list handbook for this part) Sure only two good saves(but you have the two important ones)įeats: just take natural spell and spend the rest on DMM and summoning, or whatever you feel like really, Sure only medium BaB(divine power says hi) Takes DMM to new levels, combining wildshape with all-day buffs(some shared w/ animal companion), the options are staggering, if you dont like how it plays, just pick different spells tomorrow Is comprized of both options in the CoDzilla (potentially) campaign wrecking monster, he is now CaDzilla(cleric AND druid). Wizard//Barbarian, perhaps? Sorcerer//Monk? I've already covered a Wizard with speed, damage reduction, d12 health, and uncanny dodge, and a Sorcerer could certainly enjoy a boost to speed, an AC that comes with no arcane failure chance, and better unarmed attacks for use against a counterspell-spammer.ĭruid//Cleric : A freaking boss, knows all spells on two very well (splatbook) supported lists. If she's fighting you with absolute precision, you're blocking her well enough that her friends are still in danger, and she starts to lose her cool? Run: she's about to turn you into a bone smoothie. If she's fighting you with uncontrollable fury, you're blocking her well enough that her friends are still in danger, and she forces herself to calm down? Run: she is about to very delicately remove your spinal cord. Let's look at it from her enemies' perspective: Never allowing myself to lose control even for a moment, or someone could die.īut you can take it, can't you, big man? What we have here is a rare opportunity for me to cut loose and show you just how powerful I really am." I feel like I live in a world made of cardboard, always taking constant care not to break something, to break someone. Raging will not be missedĪnd for fluff-focus over crunch-focus, perhaps combining a class famous for self-discipline with a class famous for having absolutely no discipline? Imagine a character who has an extremely nasty violent streak, who devotes her life to keeping herself under absolute control so that nobody around her suffers for her own anger problems, yet who is capable of unleashing Hades if you do push her further than she can control.Īs a great man once said: "That man won't quit as long as he can still draw a breath. Rogue//Ranger: Ranger can focus on Favored Enemies that are otherwise immune to Sneak Attack, a large enough Animal companion can make flanking easier by giving the party 1 more member.īarbarian//(any primary spellcaster): speed, damage reduction, d12 health, and uncanny dodge to a primary caster. Cleric//(Druid or Paladin): Cleric provides full casting (divine, so unlike a Paladin//Sorcerer, it works even in full armor), Paladin or Druid provide even better melee fighting and either a little more casting (Paladin) or doubled casting (Druid).
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